A handful of small but distinct changes: the card backs got a proper pop art treatment, the content section below the game got a full rewrite for AdSense, and the CPU difficulty curve got adjusted so it doesn't run away from you quite so fast.
- Card backs originally had the PlaySnap logo on them — looked fine but felt a bit plain. Swapped out for Ben-Day dots, which actually fits the pop art theme a lot better. The logo on the card backs was a first draft; the dots were the right call.
- The content section below the game got a full rewrite. The old version was a small block of faded text — intentionally low-key but also basically invisible to Google, which doesn't meet AdSense content requirements. The new version is a proper styled section with the game's history, tips and strategy, and a FAQ, all in the pop art theme — Bangers for headings, Comic Neue for body text, white card with ink border. Readable and on-brand rather than hidden away.
- The CPU difficulty curve was the most interesting fix. The CPU floor (the minimum reaction time the CPU needs to snap) was reaching the player's personal best by level 4 — meaning the game got brutally hard very quickly. Eased the taper so it reaches the player's best by level 9 instead. There's also now a guaranteed minimum 100ms buffer above the player's best at all times, so the CPU is always just slightly beatable even at high levels. Early levels also got slightly wider variance to feel less tight from the start.
- A stats header overflow on very narrow phones got fixed in the same stretch — column headers were clipping into each other. "Session" got shortened to "Sess." and overflow handling added. Tiny fix, but the kind of thing that's obvious once you see it on a small screen.